Value — Cap Hit (annual average salary) that the player has deserved to this point based on his stats, team performance and his contribution to team's result
Power Score — Cap Hit (annual average salary) that the player has deserved
based on his stats, team performance and his contribution to team's result in the one season only
In our opinion, Value is more historically accurate
than Power Score because
it takes into account data from several seasons
Contribution — amount of useful player's actions (the same indicators as used for Power Score count) expressed in $, without extrapolating to a full season if a player has fewer games than his team for any reason (injury, scratching, etc.)
Squad Value — total Value of all players on the team roster
Players Value — total Value of all players on the rosters
of all teams in the league
Player Rating — rating of the players in the league based on Values
Team Rating — rating of the teams in the league based on Squad Values
Prestige Rating — rating of top professional leagues based on Players Values
Team Prestige Rating — rating of top professional teams based on Squad Values
Corsi — Any shot attempt, including blocked, missed, saved, and goals (except shootout attempts)
Fenwick — Any unblocked shot attempt, including missed, saved, and goals (except shootout attempts)
Shot on goal — Any shot attempt on net, including saved and goals (except shootout attempts)
Goal — Any goal (except shootout goals)
Expected Goals — The probability that a shot will result in a goal. We used eXtreme Gradient Boosting library (XGBoost) for building prediction models. The 647 thousand shots missed and on goal (including penalty shots and excluding shootout attempts) from the 2018-2019 season to March 2024 were divided 70/30: 70% for train and 30% for validation. There are models for EV, PP, PK, and EN situations each of which is an ensemble of 1000 decision trees
Power — The skater's Power Score in the regular season or Playoffs per game (or Value divided by 82 games in some rare cases) that has been reached before the game multiplied by the TOI (seconds) and divided by 1 million for convenience. Reflects the difficulty of the rivalry level against the skater
POS — The skater's position
TOI — Time on ice. Total player's time on ice in the game. TOI is represented regardless of filtered zones
iPwr — Individual Power. The player's individual Power
G — Goals. The player's goals (except shootout goals)
A — Assists. The player's assists
1st Assists — First assists. The player's primary assists
2nd Assists — Second assists. The player's secondary assists
P — Points. The player's goals (except shootout goals) and assists
SOG — Shots on goal. The player's shots on goal
SOG% — Shooting percentage. The percentage of player's SOG that go in the net
ixG — Individual expected goals. The player's expected goals (except shootout attempts)
GAx — Individual goals above expected. The difference between the player's goals and expected goals (except shootout attempts)
iCF — Individual Corsi for. The player's Corsi
iFF — Individual Fenwick for. The player's Fenwick
iCF Blocked % — Individual Corsi for blocked percentage. The percentage of the player's iCF that were blocked
iFF On Goal % — Individual Fenwick for on goal percentage. The percentage of the player's iFF that were shots on goal
iCF After Rebound — Individual Corsi for after rebound. The player's iCF that was made in 3 seconds after another Corsi (except goals) by the teammate without game stoppage or any other event between these events
G After Rebound — Goals after rebound. The player's goals (except shootout goals) that were scored in 3 seconds after any Corsi (except goals) by the teammate without game stoppage or any other event between these events
Rebounds Created — The player's iCF (except goals), 3 seconds after which there was another Corsi by the teammate without game stoppage or any other event between these events
G After Rebounds Created — Goals after rebound created. The player's iCF (except goals), 3 seconds after which there was a Goal by the teammate (except shootout goals) without game stoppage or any other event between these events
iCF on Rebound Created % — Individual Corsi for on rebound created percentage. The percentage of player's iCF that created a rebound
iCF After Rush — Individual Corsi for after rush. The player's iCF in the offensive zone that was preceded by any event in the neutral or defensive zones if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
G After Rush — Goals after rush. The player's goals (except shootout goals) that were preceded by any event in the neutral or defensive zones if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
PIM — Penalty minutes. All player's penalty minutes, all penalty types
Penalty Count — The number of all player's penalties, all penalty types
Minor — Minor penalty count. The number of minor player's penalties
Major — Major penalty count. The number of major player's penalties
Misconduct — Misconduct penalty count. The number of misconduct player's penalties
Penalties Drawn — The number of all penalties drawn by the player, all penalty types
Giveaways — The number of the player's turnovers where his unforced error results in giving the puck up to the opposition
Takeaways — The number of times where the player takes the puck from the opposition, rather than gaining possession through an opposition error
Hits — The number of body checks made by the player
Hits Taken — The number of body checks taken by the player
Shots Blocked By Player — The number of Corsi that were blocked by the player
FO — Face-offs. The number of face-offs taken by the player
FOW — Face-offs won. The number of face-offs won by the player
FOL — Face-offs lost. The number of face-offs lost by the player
FOW% — Faceoff win percentage. The percentage of face-offs taken by the player that were won by the player
Shift Starts — The number of the player's shifts. If any zones are filtered, it is the number of the player's shifts that were started in filtered zones
Zone Shift Starts % — If any zones are filtered, it is the percentage of the player's shifts that started in filtered zones. If there are no filtered zones, this indicator is 100.00
TOI — Time on ice. Total goalie's time on ice in the game. TOI is represented regardless of filtered zones
SOGA — Shots on goal against. The shots on goal against the goalie
SV — Saves. The saves made by the goalie (except shootout attempts)
GA — Goals against. The goals allowed by the goalie (except shootout goals)
SV% — Save percentage. The percentage of shots on goal against the goalie that were saves
GAA — Goals against average. The average number of goals that the goalie gives up per 60 minutes
xGA — Expected goals against. The expected goals (except shootout attempts) against the goalie
GSAx — Goals saved above expected. The difference between expected goals (except shootout attempts) against the goalie and goals allowed by the goalie (except shootout goals)
Shots Blocked By Teammates — The Corsi against the goalie that was blocked by teammates
Rebounds — The number of shots on goal (except goals) against the goalie after which the goalie did not freeze the puck
Rebounds % — The percentage of shots on goal against the goalie that were rebounds
Puck Freezes — The number of shots on goal against the goalie after which the goalie froze the puck
CA After Rebound — Corsi against after rebound. The Corsi against the goalie that was made in 3 seconds after another Corsi (except goals) against the goalie without game stoppage between these events
GA After Rebound — Goals against after rebound. The goals allowed by the goalie (except shootout goals) that were scored in 3 seconds after any Corsi (except goals) against the goalie without game stoppage between these events
CA After Rush — Corsi against after rush. The Corsi against the goalie in the defensive zone (relative to the goalie) that was preceded by any event in the neutral or offensive zones (relative to the goalie) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
GA After Rush — Goals against after rush. The goals allowed by the goalie (except shootout goals) that were scored from the defensive zone (relative to the goalie) and were preceded by any event in the neutral or offensive zones (relative to the goalie) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
FA On Goal % — Fenwick against on goal percentage. The percentage of Fenwick against the goalie that were shots on goal
FA — Fenwick against. The Fenwick against the goalie
SV% For FA — Saves percentage for Fenwick against. The percentage of Fenwick against the goalie that were saves
POS — The skater's position
TOI — Time on ice. Total player's time on ice in the game. TOI is represented regardless of filtered zones
PwrF — Power for. The sum of individual Powers of teammates while the player is on the ice. The teammates level
PwrA — Power against. The sum of individual Powers of opponents while the player is on the ice. The level of the resistance
PwrF% — Power for percentage. The percentage of the sum of individual Powers of all skaters while the player is on the ice that has been reached by teammates
GF — Goals for. The number of goals scored by the player's team while the player is on the ice
GA — Goals against. The number of goals scored by the opponent team while the player is on the ice
GF% — Goals for percentage. The percentage of goals scored while the player is on the ice that scored by the player's team
SOGF — Shots on goal for. The number of shots on goal made by the player's team while the player is on the ice
SOGA — Shots on goal against. The number of shots on goal made by the opponent team while the player is on the ice
SOGF% — Shots on goal for percentage. The percentage of shots on goal made while the player is on the ice that were made by the player's team
SOG% — Shooting percentage. The percentage of the player's SOGF that go in the net
SV% — Save percentage. The percentage of player's SOGA that were saves
PDO — The sum of shooting percentage and save percentage
xGF — Expected goals for. The count of expected goals created by the player's team while the player is on the ice
xGA — Expected goals against. The count of expected goals created by the opponent team while the player is on the ice
xGF% — Expected goals for percentage. The percentage of expected goals created while the player is on the ice that were created by the player's team
CF — Corsi for. The number of Corsi made by the player's team while the player is on the ice
CA — Corsi against. The number of Corsi made by the opponent team while the player is on the ice
CF% — Corsi for percentage. The percentage of Corsi made while the player is on the ice that was made by the player's team
FF — Fenwick for. The number of Fenwick made by the player's team while the player is on the ice
FA — Fenwick against. The number of Fenwick made by the opponent team while the player is on the ice
FF% — Fenwick for percentage. The percentage of Fenwick made while the player is on the ice that was made by the player's team
CF Blocked % — Corsi for blocked percentage. The percentage of the player's CF that were blocked by the player or the teammates
CA Blocked % — Corsi against blocked percentage. The percentage of the player's CA that were blocked by the opponents
FF On Goal % — Fenwick for on goal percentage. The percentage of the player's FF that were shots on goal
FA On Goal % — Fenwick against on goal percentage. The percentage of the player's FA that were shots on goal
Shots Blocked By Team — The number of Corsi made by the opponent team while the player is on the ice that were blocked by the player or the teammates
Shots Blocked By Opponents — The number of Corsi made by the player's team while the player is on the ice that were blocked by the opponents
CF After Rebound — Corsi for after rebound. The player's CF that was made in 3 seconds after another Corsi (except goals) by the teammate without game stoppage or any other event between these events
CA After Rebound — Corsi against after rebound. The player's CA that was made in 3 seconds after another Corsi (except goals) by the opponents without game stoppage or any other event between these events
GF After Rebound — Goals for after rebound. The player's CF After Rebound that was a goal (except shootout goals)
GA After Rebound — Goals against after rebound. The player's CA After Rebound that was a goal (except shootout goals)
CF After Rush — Corsi for after rush. The player's CF in the offensive zone (relative to the player) that was preceded by any event in the neutral or defensive zones (relative to the player) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
CA After Rush — Corsi against after rush. The player's CA in the defensive zone (relative to the player) that was preceded by any event in the neutral or offensive zones (relative to the player) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
GF After Rush — Goals for after rush. The player's CF After Rush that was a goal (except shootout goals)
GA After Rush — Goals against after rush. The player's CA After Rush that was a goal (except shootout goals)
Giveaways By Team — The number of turnovers made by the player's team while the player is on the ice where the unforced error results in giving the puck up to the opposition
Giveaways By Opponents — The number of turnovers made by the opponent team while the player is on the ice where the unforced error results in giving the puck up to the player's team
Takeaways By Team — The number of times where the player's team takes the puck from the opposition while the player is on the ice, rather than gaining possession through an opposition error
Takeaways By Opponents — The number of times where the opponent team takes the puck from the player's team while the player is on the ice, rather than gaining possession through the player's team error
Hits — The number of body checks made by the player's team while the player is on the ice
Hits Taken — The number of body checks taken by the player's team while the player is on the ice
FO — Face-offs. The number of face-offs taken by the player's team while the player is on the ice
FOW — Face-offs won. The number of face-offs won by the player's team while the player is on the ice
FOL — Face-offs lost. The number of face-offs lost by the player's team while the player is on the ice
FOW% — Faceoff win percentage. The percentage of face-offs taken by the player's team while the player is on the ice that were won by the player's team
Zone FO% — Zone face-offs percentage. If any zones are filtered, it is the percentage of face-offs taken by the player's team while the player is on the ice that started in filtered zones. If there are no filtered zones, this indicator is 100.00
PIM — Penalty minutes. All penalty minutes taken by the player's team while the player is on the ice, all penalty types
PIM Drawn — Penalty minutes drawn. All penalty minutes drawn by the player's team while the player is on the ice, all penalty types
Penalty Count — The number of all penalties taken by the player's team while the player is on the ice, all penalty types
Minor — Minor penalty count. The number of minor penalties taken by the player's team while the player is on the ice
Major — Major penalty count. The number of major penalties taken by the player's team while the player is on the ice
Misconduct — Misconduct penalty count. The number of misconduct penalties taken by the player's team while the player is on the ice
Penalties Drawn — The number of all penalties drawn by the player's team while the player is on the ice, all penalty types
Minor Drawn — Minor penalties drawn. The number of minor penalties drawn by the player's team while the player is on the ice
Major Drawn — Major penalties drawn. The number of major penalties drawn by the player's team while the player is on the ice
Misconduct Drawn — Misconduct penalties drawn. The number of misconduct penalties drawn by the player's team while the player is on the ice
TOI — Time on ice. Total line/pair's time on ice in the game. TOI is represented regardless of filtered zones
PwrF — Power for. The sum of individual Powers of teammates while the line/pair is on the ice. The teammates level
PwrA — Power against. The sum of individual Powers of opponents while the line/pair is on the ice. The level of the resistance
PwrF% — Power for percentage. The percentage of the sum of individual Powers of all skaters while the line/pair is on the ice that has been reached by teammates
GF — Goals for. The number of goals scored by the line/pair's team while the line/pair is on the ice
GA — Goals against. The number of goals scored by the opponent team while the line/pair is on the ice
GF% — Goals for percentage. The percentage of goals scored while the line/pair is on the ice that scored by the line/pair's team
SOGF — Shots on goal for. The number of shots on goal made by the line/pair's team while the line/pair is on the ice
SOGA — Shots on goal against. The number of shots on goal made by the opponent team while the line/pair is on the ice
SOGF% — Shots on goal for percentage. The percentage of shots on goal made while the line/pair is on the ice that were made by the line/pair's team
SOG% — Shooting percentage. The percentage of the line/pair's SOGF that go in the net
SV% — Save percentage. The percentage of line/pair's SOGA that were saves
PDO — The sum of shooting percentage and save percentage
xGF — Expected goals for. The count of expected goals created by the line/pair's team while the line/pair is on the ice
xGA — Expected goals against. The count of expected goals created by the opponent team while the line/pair is on the ice
xGF% — Expected goals for percentage. The percentage of expected goals created while the line/pair is on the ice that were created by the line/pair's team
CF — Corsi for. The number of Corsi made by the line/pair's team while the line/pair is on the ice
CA — Corsi against. The number of Corsi made by the opponent team while the line/pair is on the ice
CF% — Corsi for percentage. The percentage of Corsi made while the line/pair is on the ice that was made by the line/pair's team
FF — Fenwick for. The number of Fenwick made by the line/pair's team while the line/pair is on the ice
FA — Fenwick against. The number of Fenwick made by the opponent team while the line/pair is on the ice
FF% — Fenwick for percentage. The percentage of Fenwick made while the line/pair is on the ice that was made by the line/pair's team
CF Blocked % — Corsi for blocked percentage. The percentage of the line/pair's CF that were blocked by the line/pair or the teammates
CA Blocked % — Corsi against blocked percentage. The percentage of the line/pair's CA that were blocked by the opponents
FF On Goal % — Fenwick for on goal percentage. The percentage of the line/pair's FF that were shots on goal
FA On Goal % — Fenwick against on goal percentage. The percentage of the line/pair's FA that were shots on goal
Shots Blocked By Team — The number of Corsi made by the opponent team while the line/pair is on the ice that were blocked by the line/pair or the teammates
Shots Blocked By Opponents — The number of Corsi made by the line/pair's team while the line/pair is on the ice that were blocked by the opponents
CF After Rebound — Corsi for after rebound. The line/pair's CF that was made in 3 seconds after another Corsi (except goals) by the teammate without game stoppage or any other event between these events
CA After Rebound — Corsi against after rebound. The line/pair's CA that was made in 3 seconds after another Corsi (except goals) by the opponents without game stoppage or any other event between these events
GF After Rebound — Goals for after rebound. The line/pair's CF After Rebound that was a goal (except shootout goals)
GA After Rebound — Goals against after rebound. The line/pair's CA After Rebound that was a goal (except shootout goals)
CF After Rush — Corsi for after rush. The line/pair's CF in the offensive zone (relative to the line/pair) that was preceded by any event in the neutral or defensive zones (relative to the line/pair) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
CA After Rush — Corsi against after rush. The line/pair's CA in the defensive zone (relative to the line/pair) that was preceded by any event in the neutral or offensive zones (relative to the line/pair) if the puck transition speed between these events was 20 feet per second or higher and without game stoppage between these events
GF After Rush — Goals for after rush. The line/pair's CF After Rush that was a goal (except shootout goals)
GA After Rush — Goals against after rush. The line/pair's CA After Rush that was a goal (except shootout goals)
Giveaways By Team — The number of turnovers made by the line/pair's team while the line/pair is on the ice where the unforced error results in giving the puck up to the opposition
Giveaways By Opponents — The number of turnovers made by the opponent team while the line/pair is on the ice where the unforced error results in giving the puck up to the line/pair's team
Takeaways By Team — The number of times where the line/pair's team takes the puck from the opposition while the line/pair is on the ice, rather than gaining possession through an opposition error
Takeaways By Opponents — The number of times where the opponent team takes the puck from the line/pair's team while the line/pair is on the ice, rather than gaining possession through the line/pair's team error
Hits — The number of body checks made by the line/pair's team while the line/pair is on the ice
Hits Taken — The number of body checks taken by the line/pair's team while the line/pair is on the ice
FO — Face-offs. The number of face-offs taken by the line/pair's team while the line/pair is on the ice
FOW — Face-offs won. The number of face-offs won by the line/pair's team while the line/pair is on the ice
FOL — Face-offs lost. The number of face-offs lost by the line/pair's team while the line/pair is on the ice
FOW% — Faceoff win percentage. The percentage of face-offs taken by the line/pair's team while the line/pair is on the ice that were won by the line/pair's team
Zone FO% — Zone face-offs percentage. If any zones are filtered, it is the percentage of face-offs taken by the line/pair's team while the line/pair is on the ice that started in filtered zones. If there are no filtered zones, this indicator is 100.00
PIM — Penalty minutes. All penalty minutes taken by the line/pair's team while the line/pair is on the ice, all penalty types
PIM Drawn — Penalty minutes drawn. All penalty minutes drawn by the line/pair's team while the line/pair is on the ice, all penalty types
Penalty Count — The number of all penalties taken by the line/pair's team while the line/pair is on the ice, all penalty types
Minor — Minor penalty count. The number of minor penalties taken by the line/pair's team while the line/pair is on the ice
Major — Major penalty count. The number of major penalties taken by the line/pair's team while the line/pair is on the ice
Misconduct — Misconduct penalty count. The number of misconduct penalties taken by the line/pair's team while the line/pair is on the ice
Penalties Drawn — The number of all penalties drawn by the line/pair's team while the line/pair is on the ice, all penalty types
Minor Drawn — Minor penalties drawn. The number of minor penalties drawn by the line/pair's team while the line/pair is on the ice
Major Drawn — Major penalties drawn. The number of major penalties drawn by the line/pair's team while the line/pair is on the ice
Misconduct Drawn — Misconduct penalties drawn. The number of misconduct penalties drawn by the line/pair's team while the line/pair is on the ice
On-ice stats for the selected player while the different opposition players are on the ice